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The battlefields are distributed according to a nine-box grid and players can attack from three routes. Card types are divided into creature, building and magic decks. Victory is achieved by leaving the opponent with 0 life.
The quality of the cards' artwork is good, with a very technological and magical feel to them. However, after the building tiles are placed, it is impossible to place creature tiles in this line, which creates an obstacle. Also, after a creature tile advances, placing a new creature tile behind it will be blocked from attacking the opponent. I personally don't think the design makes sense.
The gold earned from the daily quests allows you to buy card packs and unlock new cards. The battles are currently slow paced and there is no countdown. I have encountered opponents who did not have any action and waited a very long time. If you encounter such an opponent, you' re out of luck.
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