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A lot of stuff to work on.
Vast open world that doesn't give any initiative to explore, when you track quests, it will auto teleport you to nearest unlocked teleport point, rendering open world useless, nothing much int the world to explore to begin with, some objective here and there, (kill mob, clear dungeon, etc.,) collect few chests. There's no point of large open world if it's half empty.
BGM feels bland, no proper voice acting as of yet, JP voiceovers repeat few lines over and over again. You have some MMO BGM, but there's no proper ambient noises, like cities aren't bustling, forest doesn't have birds, no wind, overall lack of ambient sounds makes whole world feel empty and dead.
While this test doesn't include any in-game purchases and knowing very well from Dragon Raja experience, I can already see where P2W will come in play. Phantoms are same Allies, just with few changes, like they can be on a field as AI controlled characters and you can control when to unleash their abilities and most combat power seems to be based on Phantoms and rest on gear stats. But Phantoms are locked behind gacha mechanics.
There's a lot more wrong with the game, but my thoughts are all over the place, it needs a lot of improvement and lessons to be learned from Dragon Raja, if they go anywhere near prices and P2W mechanics like it was there, then this game is only killer if you call it suicide.
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