Give the Players a Baby Bottle. You get a Trophy.
The game is absolutely outstanding all around! I love it! From the gear swapping to the fast travel spaces to the bosses, it's potential is greater than any other mobile game I've ever played! And that's not even counting the graphics or dialog!
Unfortunately the worst part of the game was always going to be unavoidable, the players and their sense of entitlement for perfection. Gamers are impossible to please. You can do everything right and give them everything they ask for but they'll still find something to complain about, over exaggerate, fabricate a made up problem and demand the moon as compensation. They're unreasonable, unrealistic, undeserving of the platforms and voice they have and I have to wonder how fast their opinions would change if everyone held them to the same unrealistic expectations.
If I see a problem with something, I report it because I want to see how much better it could be with all the minor issues fixed. I don't go all fire and brimstone when I don't get my way. I don't expect a game to be perfect when it first comes out, in the same way I didn't expect to get all the questions right on a test I didn't study for. I wanted to see how many things I could get right so I knew what I needed to focus on after. I see games the same way.
In conclusion, this is the best start to a game I've seen in a long time. Outstanding job. I'd give you a trophy if I could, and the stuck up entitled babies, yeah I'd throw them a bottle. Maybe they'll stop crying so much.
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