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Yu-Gi-Oh! Master Duel Novice Guide
1. Card draw phase: The player in the turn adds the top card of the deck to their hand. Magic, trap, and monster effects (spell speed 2 or higher) that meet the activation conditions can be activated during this phase.
2. Preparation phase: Magic, trap and monster effects (spell speed 2 and above) that meet the activation conditions can be activated in this phase. For example: Evil Ritual is a special normal spell card, deal with it according to the card description, you can activate the overwritten card at this stage.
3. Combat Phase: During the main phase, if the player declares that he has entered the player, he will enter the Combat Phase. If he does not declare, the Combat Phase will be skipped and will directly enter the End Phase. It is declared that entering the battle phase is a point in time, and some card effects that require "activation at the beginning of the battle phase" can be activated at this point. The effects of some cards' "End Battle Phase" or "Battle Phase Skip" effects will also directly enter the End Phase.
4. The main stage 2 is the same as the main stage 1. If the normal summoning right or the pendulum summoning right has been exercised in the main stage 1, it cannot be exercised in this stage. This stage can only be entered from the battle stage, and the player in the round can choose whether to declare it or not. If not, this stage will be skipped and directly enter the end stage.
5. End Phase: Spells, traps, and monster effects (spell speed 2 and above) that meet the activation conditions can be activated in this phase. The end phase is still considered to be within the player's turn, and the round is officially regarded as the end of the round after the end phase.
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