'Splatoon 3 (NS)' impression
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This iteration also continues the series’ tradition of providing enjoyable single-player missions that take advantage of the various mechanics of the franchise. Splatoon 3’s single-player Hero mode is a great way to familiarize yourself with the game’s controls, strategies, and weapons, but it’s far more than a glamorized tutorial. The story is inconsequential, but thanks to various gimmicks introduced at a rapid clip and puzzles involving your new companion, Smallfry, Hero mode’s levels present largely satisfying explorations of how the developers can stretch the core gameplay in surprising and exciting ways.
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I loved missions like one where I grinded on rails while participating in a fast-paced shooting gallery or another where I navigated through an enemy-filled maze with a big twist at the end. While I loved almost all the time I spent in Hero Mode, there are a few misses, with some missions serving up more frustration than fun, and others veer too close to missions I played in Splatoon 2. The boss battles, which were among my favorite parts of past games, serve up a mixed bag, though they're mostly disappointing. The ones that do hit, though, are among the best the series has ever presented.
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