Is Dragonheir the next big Hero Collector?

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The moment I started Dragonheir Silent Gods I got intrigued by d20 dice on the screen straight away. I do not know a lot about dnd, but I am fascinated by it. First thing I saw when I started the game was intro. Its very high quality with a good voice acting and curious storyline. It wasnt that long, so I wasnt bored and pre-rendered intro switched to the game engine and damn it looks amazing! Character models, backgrounds, surrounding and effects are all looking amazing!
For the moment I thought that soon it will move to the standard build your castle, pull heroes and go grind daily quests and campaign stages gameplay, but how wrong I was.
There are 2 gameplay mechanics: Strategic, where you move around the map with your party, talk to NPC, do quests, trade, interact with the surrounding and tactical, where you place your heroes to fight the enemies. And both of those modes surprised me a lot!
In Strategic mode you have very well-made graphics and animations, it feels like you are playing next gen RPG. Huge open-world map (you have mountains and some closed passageways, but its still open world and you can go wherever you want) that will take a while to uncover. You can collect resources that you use for crafting or cooking, take quests, loot chest and fight enemies. Fun thing, that it seems that as long as you defeat the enemy they are gone for good, so it really feels like an actual RPG, which is rare for mobile games. You can also go to the dungeon to farm resources for hero upgrades and crafting.
In Tactical mode you place 5 of your available heroes on the battlefield and they will start auto combat with your enemy. You can use skills and aim them at the battlefield in order to influence the actions of your heroes or turn on full auto and chill. Combat animations and graphics are very good, your heroes dont stand on one spot and use skills in turns, they actually move on the battlefield in the real-time combat. Some ultimate skills have nice animations as well.
Some Dungeons trigger a tower defense mode combat, where you place your heroes and let them destroy ongoing enemy waves. This mode looks secondary, but its still fun and important as well, since dungeons help your heroes to progress.
Other than that there are other standard mechanics you can expect from hero collector/gacha game out there, but they are done in a pretty unique and different way, so they dont feel like a copy of something else. You can go PvP on the arena, do daily quests, craft gear and cook food and potions and much more.
Fun thing is that as I play the game more and more features are being unlocked and it feels that there are way more things to unlock and its very curious to see what those things will be.
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