Annulus - First impressions (5/17)

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Now on to the obvious, the graphics are great! and we're sure that goes without saying, BUT:
👁️Tutorials need fixing and badly needed.
Look at Grimguard Tactics and Darkest Dungeon. Even with GT I thought it wasn't that bad & there are people who said it's already boring. With this Annulus I was literally very sleepy after the first 3 combats (and it was 11am in the morning).😴
👁️Too much handholding. 5 combats later the game is still telling player to click here tap that follow instruction, that's no fun at all. Dev should find another way to explain the mechanics to the player without making it feel like they are in elementary school. Loading screen is too frequently as well.
👁️Writing is rather... poor.
Please do not throw all the exotic-sounding names in every turn of the dialogue without any clue of what is who (if it is a person) or where (if it is a location). The game is forcing player to get familiar with its canon/story within too small of a timeframe, which is not nice. This is apart from language issues.
As for language, it is apparent that the source content might be from 中文 but the dev should be able to get a better translation. Many expressions are off, for example "Lone(ly) seeker" while you could've used "Solitary", "Reserved" or even "Introvert". Actually, note to developer if you're reading this: contact me for English writing samples and rates--not joking. Your project deserves better writing.
I leave the stars blank because it is still in the wip & I don't want the project to have low rating on this platform because then it would be unfair. As mileage always varies, hopefully other players may be able to enjoy it better.
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