Chill zone

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The game meets us with rather pleasant music, somewhat reminiscent of the NieR series. And on this, by the way, the similarities with Nier do not end there, the introduction as a whole seems to be inspired by the Automata. In general, I can say that everything was collected here from everywhere, but they did it with soul, adding their own details, because the project turned out to be unique and exciting. I was clearly pleasantly surprised by this creation. And yet, what details from the games could you find here? Loading screens from Arknights (sometimes), the theme with spies and a squad from Metal Gear Solid (from the mech and the sound of calling the walkie-talkie I just got nostalgic), music and aesthetics from NieR (buildings without people, nominal spaces and robots), Dirge of Cerberus: Final Fantasy VII (the same pace, and this is one of the first RPGs in the shooter genre).
What covers you with a filter, concentrating on a matte sky, from which it is so pleasant to the spirit and the eye?
— Unique idea, implementation and mechanics;
— Very high-quality voice acting of characters during the battle;
— Places have their own atmosphere, it’s nice to wander around them and you don’t feel like you are in a corridor, because you are like in a desert of endless buildings, where life is only where you are now;
— Character animations are made with high quality, each has its own character and motivation;
— A more interesting plot, in which everything is not just doodles, prescribed in order to be and that's it;
— Weapons feel unique for each type, especially revolvers and sniper rifles, you really feel the heaviness and recoil force when fired;
— For pre-registration they give a skin, which is very nice and good to see from the developers;
— The game can be skill-dependent;
— The loading screen art (just the ones that don't completely copy Arknights) is great, as are the character art;
— Sound effects work great for immersion in the plot (which is worth only the moment with getting into the liquid);
— Interesting visual approach to storytelling, even using tricks from Nintendo DS games.
What shoots you in the leg, causing fear for the fact that it is impossible to escape?
— Graphics at the level of soap, sorry, but at maximum settings it is still no higher than average, if not lower;
— There are friezes, which means not very good optimization;
— No voice acting during story dialogues, which is terrible;
—  Many characters have the same color scheme in their clothes, which loses their individuality;
— Endless corridors.
What do we have?
The first interesting product in its genre, which did not fall into the mud and showed how to work, respecting both the players and your creation, trying for all of us, so I will stick to this creation and wish happiness to the developer 🩵💜
7-8 out of 10.
And if you need a friend there, then call me, you know my nickname)
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Kassius
Kassius
So you want to play a game
10/15/2023
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