The new My Hero Academia battle royale is full of pay-to-win garbage
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SHOULD I PLAY MY HERO ULTRA RUMBLE?
Skip it unless you’re obsessed with battle royale games or the My Hero Academia series. My Hero Ultra Rumble is a free-to-play title that combines the core gameplay of battle royale with some elements from fighting games. Although it captures some of the style that has made the anime and manga so popular, it’s plagued by poor design choices, from progression walls to an abundance of microtransactions.
TIME PLAYED
I played My Hero Ultra Rumble for three and a half hours. I’ve played around twenty matches, but I’ve only won twice. Each match lasted from five to fifteen minutes, depending on how early I was defeated. I’ve played five different characters so far, but I’ve enjoyed using Cementoss and Midoriya the most.
WHAT’S AWESOME ABOUT MY HERO ULTRA RUMBLE?
• Fighting other players. My Hero Ultra Rumble combines the complex, randomized gameplay of battle royales and the action-packed brawls of a fighting game. I had to find items across an open map while staying on the move as the safe zone shrunk. Beating other players in fights required mixing punches, kicks, and special abilities. The best moments of the game had all these elements coming together for a dynamic, exhilarating experience that proved the game’s potential, if nothing else.
• It’s just like My Hero Academia. If you’ve seen almost every episode of My Hero Academia like I have, you’ll find a lot to like in this game’s presentation. The gameplay setting reminds me a lot of the joint training battles that happened in the series where classes would divide in groups of three to battle other students. There are a lot of references to the franchise, as well as some hidden secrets for players to discover. The game even looks identical to the series and captures the anime’s comic art style perfectly.
WHAT SUCKS ABOUT MY HERO ULTRA RUMBLE?
• So many microtransactions. It’s no surprise that a free-to-play battle royale game features microtransactions and a battle pass. Still, I was shocked by just how much content is on sale in My Hero Ultra Rumble. The game is filled to the brim with paid events, gacha banners, cosmetics, premium content, and tons of other things that require real money to obtain. While I understand why there are microtransactions, I hate that I can’t go five minutes without seeing a gacha banner or scrolling by an advertisement of the premium shop.
• It’s a grind. I’ve played a lot of battle royale games in my life, so I know the difference between regular free-to-play microtransactions and a game that’s full-on pay-to-win. My Hero Ultra Rumble is a prime example of the latter. Almost every character in the game is locked behind some sort of progression wall, making for a time-consuming, tedious experience just to gain access to characters you might love from the source material.
By my estimation, it would take me weeks of play just to build up a roster of eleven characters. To ease this grind, Ultra Rumble features microtransactions that allow players to jump over these challenges and unlock characters instantly. Players are pushed harder to spend money than to waste time actually playing the game.
• Poorly designed menus. The menu layout in My Hero Ultra Rumble is very confusing and messy. I had difficulty navigating all the different tabs and figuring out where to go. I even had to turn to Google to figure out where to unlock characters, because I simply couldn’t locate the option in the menus.
• Learning the game. It’s one thing to explain things comprehensively, and it’s another to make that lesson entertaining for the learner. My Hero Ultra Rumble’s tutorial and tips are informative, but they’re just a bunch of words stuck to a dialogue box. There’s no sense of fun in learning how the game works which makes reading the rules feel boring.
💬 Are you going to play My Hero Ultra Rumble or will you probably skip it? Tell me down in the comments!
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