A charming 2D metroidvania with souls-like elements | Gameplay - Momodora: Moonlit Farewell

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Momodora: Moonlit Farewell is a 2D pixel art metroidvania game and is the fifth installment in the Momodora game series. Although the story is largely standalone, it is set five years after the events of Momodora III, plunging players into the midst of a demonic invasion triggered by an ominous bell toll. The village of Koho is in peril, and Momo Reinol is tasked by the matriarch to investigate and eliminate the bellringer responsible.
The game plays like a mix of Metroidvania and Souls-like games: platforming to navigate the levels, jumping around, climbing, with a little bit of falling with style. Then, Souls-like by way of discovering Bells that restore your health and magic points and act as checkpoints. Every time you enter and re-enter a level, all enemies are reset. Every time you die, you restore back to the last Bell you rang.
The combat is very simple; there are only two sets of attacks across the entirety of the game, one melee and one ranged. Range is a basic ranged bow attack, and melee is a three-hit combo with a ranged boomerang at the end. It’s just two weapons throughout the game, but their behavior can be slightly modified and altered in terms of ‘Sigils’, which work as equippable passives that are crafted or discovered in the world.
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