Assume control of a single bullet and assassinate | Gameplay - Children of the Sun Demo

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The Children of the Sun demo introduces players to the tactical third-person puzzle-shooter gameplay, where they must first asset the location for enemies, and fire their one and only bullet. Players will now then assume control of a single bullet, navigating it through increasingly complex and challenging levels.
When it hits an enemy or a point of interest, you can “re-fire” the bullet again from that position to another enemy or point of interest. It’s basically a game like connect the dots, but you are connecting assassinations together. If you fail to kill all targets in one swift combo, the level fails.
The demo includes seven levels that showcase the lethal replayability of Children of the Sun that will last around 30 minutes to complete. Multiple solutions for each level encourage creativity and experimentation, rewarding players for accuracy and efficiency.
The limited resource of having just one bullet per level intensifies the challenge, making every shot count. The design of the levels reflects a careful balance between tactical sniping, puzzle-solving, and light stealth, offering a varied and engaging experience that keeps players on their toes.
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