A top-down roguelite game where you cannot directly kill enemies | Gameplay - Lost Potato: Premium

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From the makers of Brotato, Lost Potato: Premium revolves around environmental interactions and strategic thinking. Players cannot damage enemies directly with the swing of your weapon, and they must use bouncing, reflecting, and activating traps to eliminate enemies, with various environmental hazards like rotating spikes, ground spikes, and ball-spewing plants for the player to use.
Each level gets progressively harder, and every now and then you get to pick what traps or bonuses you want to add to your arsenal. You die, you restart back to level 1. As part of the persistent progression, players can unlock 14 ‘hats’, each providing new starting stats or traps, allowing for different playstyles and strategies like an additional starting health or an added focus on a certain trap.
Runs take as little as a few seconds to a few  minutes only, making it easy to pick up and play on the go. The game also features randomly generated levels and upgrades, so there is a bit of replayability.
Despite the short time I played it, I had fun while it lasted, especially when testing out different traps and trying out the best strategy on how to win. My favorite moment is probably whenever you deflect bullets, where it can somewhat make you feel like a Jedi deflecting blaster fire.
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