A Honkai Impact version 2.0 (relaxed version), and it's not really enough...

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What seemed to be another game to look out for came out to be just another game I see as just a chore to finish daily/weekly. It was very disappointing for a game that actually needs a player to be active in the early part of it. Installation: False alarm. Hoyo is requesting a 110GB worth of storage for initial installation process, only for them to take around 57GB of storage. Had to uninstall games in an emergency for me just to install it. I immediately bought an extra storage afterwards. It was costly.
In mobile, the game required a whopping 17GB worth of storage initially. Had no problems there since my phone can handle it. No uninstalling needed.
Graphics: I can handle unlimited FPS on PC as being offered just fine, while 60 FPS is being given to my mobile device. I don't know if they have the 120 FPS option offered right away, as it seems like the game is not yet optimized in my device yet.
Yup. No complaints on it. Sweet character image LMAO! Viva high settings! Haven't seen settings in ultra yet, so I'll just reluctantly wait for it. Gameplay: Nothing new nor anything but one captivated me only for a short while. The impact did not last for a long time. Have seen this approach before, and I think it already succeeded in its first try. In the meantime, I'll just play it as my side game, because I'm not really gung-ho about it. Gameplay part 1: Exploration
They have the select character from both GI and HSR, it's just that this time, they actually have a name as Wise (male) and Belle (female). Onii-chan setting sounded cute, but the troupe is already too used for a person like me.
Exploration is one this game's mechanics. There are a lot of things to see and do while exploring apart from the shops, so keep your eyes out. At least it's not necessary to run here and there to do your dailies, so exploring can actually be skipped (you can teleport) and just explore for some hidden stuff there when you have the actual time. Gameplay part 2: Combat
It is a tag team combat approach, just like in most games out there. There's a QTE up when the stun gauge is full (rainbow indicator at the bottom of HP gauge). All attacks add up in the combo points for a character to use their special skill. It only captivated me for a short time due to its quality rendered graphics, but it did not really last long. In the end, other games already utilized this. What makes the combat difficult? It's the combat buttons. It's not a mash type of combat wherein you click a command and they do it right away. A combat command can't be canceled unless interrupted by the enemy or if the movement is already done. You have to be quite precise on the timing on what to touch for fluid movement. All is evident in the combat clip below. I hope you enjoy!
If you are playing on the mobile for quite some time, you'll notice that the game has the mechanics almost the same with VGAME. It's one of the older games with the open world exploration with combat on a stage. One reason I stopped playing it is because of the combat being clunky. ZZZ covered that quite nicely. I'm still playing it, but not as intense as my other online games. After finishing dailies here, I immediately switch to other, just like the other games. The combat was not enough to reel me in for more game interaction. I don't really need to talk about the character designs and such, since they can nail that one out easy-peasy. HI3 and HSR is still what I'm playing a lot nowadays, ZZZ did not make it in my main list sadly.
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