T3 Arena character concept (Vanguard) edition: rule bender codename: Crimson knight
Description: Melee tank with shield that uses your health and mobility to engage enemies.
Gun (Dark-forged longsword) : Swing your sword dealing damage to all enemies hit. Pressing the reload button primes your next attack to fire a vertical wave that damages and goes through enemies, constructs, and barriers. Damage: 2380 Wave damage: 3360 Wave cooldown: 5 seconds.
Health: 8400 Shield: 4200
Ability 1 (vital guard) : Raise an invincible barrier that blocks projectiles and deals percentage of its damage it takes to you, gain speed boost equal to the amount of damage your barrier takes that persists for a period after you drop the barrier. Damage percentage: 40% Speed boost: 1%/140 damage taken Duration: 3 seconds
Ability 2 (crimson sunder) : Leap towards your crosshair (trajectory is controlled by vertical camera POV), Dealing damage and stun to all enemies hit in front of you on landing. Damage: 2240 duration: 1,5 seconds cooldown: 7 seconds
Ultimate 1 (Hubris banishment) : After a wind-up causes an explosion from yourself, put yourself and all enemies hit by the explosion into stasis (stun), you gain decaying damage reduction during wind-up and the stasis. If you are eliminated during stasis, the stasis immediately ends. Wind-up: 0,5 seconds Damage reduction: 50-20% Duration: 4 seconds
Ultimate 2 (March of the Exiled) : Create 5 knights that continuously chase the designated enemies and attack them. When the knights are destroyed or when expired forces the targeted enemy to uncontrollable erratic movement temporarily. Health: 10500 Damage: 1400 Knight duration: 6 seconds Panic duration: 2 seconds
Passive (Deathless vow) : gain continuous heal when you deal or take damage (reapplying this extends its duration). Heal: 350/0,5 second Duration: 1 second Max. Duration: 3 seconds
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