T3 Arena character concept (Damage) Edition: Rule-bender codename: Artist of hatred

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welp, guess I’m oogly goo!
Description: Damage character with many weapons that can be cycled through by reloading (you can reload even if your ammo is full) or creating a puppet from that weapon.
Gun (Inciting AR): Fast-firing, medium fall-off, pinpoint hitscan weapon, cycle to rising pyrotechnic. Damage: 630 Ammo capacity: 35 Headshot multiplier: 1,5. Gun (Rising explosion): Fire a medium arcing, slow speed projectile that explodes after hitting terrain or enemies, dealing damage to all enemies hit by the explosion. Cycle to Climatic lightshow. Damage: 280 Explosion damage: 1540 Ammo capacity: 10. Gun (Climatic lightshow): Fire a laser with unlimited range and ignoring barrier, Dealing damage to the first enemy hit. Cycle to Final execution. Damage: 266 Ammo capacity: 100. Gun (Final execution): Single fire, low fall-off hitscan (must be scoped in to fire. Scope highlights enemies' heads). Cycle to Inciting AR. Damage: 2240 Ammo capacity: 6 Headshot multiplier: 3 Barrier multiplier: 2.
Health: 4200 Shield: 1400
Ability 1 (Hate actor): Create a puppet with ammo capacity (Destroyed when health or ammo is depleted) that attacks at the first enemy in their proximity, Its attacks are based on your current weapon. Cycle to your next weapon. Has 2 charges. Health: 4200 Cooldown: 9 seconds Inciting AR: Fire hitscan projectiles at enemies (has the widest proximity). Damage: 336 Ammo capacity: 90. Rising Explosion: Fire medium speed projectile that explodes on contact with terrain or enemies. Damage: 2100 Ammo capacity: 8 Climatic lightshow: Fire a laser that deals damage to the first enemy hit(proximity is shorter than normal). Damage: 266 Ammo capacity: 100 Final execution: Fire hitscan projectile at enemies (there is a delay before each shot). Damage: 2380 Delay: 1,5 second Ammo capacity: 6
Ability 2 (Stunt-swap): Roll to a direction and create a puppet with ammo capacity (Destroyed when health or ammo is depleted) that attacks at the first enemy in their proximity based on your current weapon and cycle to the next weapon, if your crosshair hovers at your puppet swap place and gun with them and refund the cooldown of this ability. Cooldown: 8 seconds Cooldown refund: 3 seconds
Ultimate 1 (Echoing action): Temporarily after each shot of your gun, fire the same shot at the exact position and direction after a delay. Delay: 0,05 second duration: 8 seconds
Ultimate 2 ((im)perfect plagiarization): Create a shadow behind each enemy that continuously follows its target, has stats, gun, and abilities equal to a percentage of its designated enemy, it shoots and uses their abilities at enemies (except ultimate) that it follows. Percentage: 65% Duration: 6 seconds
Passive (improvisation): Reload faster when you reload with 0 or full ammo. Reload speed: 35%
Note: I’m making another melee character (werewolf), should I make it a flank or tank?
Concept 1: Melee flank that relentlessly engage and pressure enemies with high mobilities and various options to engage and evade enemies. Ultimate dictates the playstyle of this character with passives attached to it.
Concept 2 : Tank that constantly (and manually) transforms between normal form and werewolf form (both have separate health and abilities). Gauge enemies at distance or transform at an animation of ability to engage at enemies.
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★theblindbandit★
★theblindbandit★
I think u should make the tank one its really cool
08/04/2024
ZeroGear1
ZeroGear1
The characters were fine until they changed everything 🥱😤
08/04/2024
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