T3 arena character concept (Support) edition: rule-bender codename: dark angel
Description: Support that cycle between healing teammates and damaging enemies. Damaging enemies gives you resource to amplify your heals, while healing teammates gives you resource that amplify your damage.
Gun (Judgement crossbow) : Semi-automatic, low-falloff, hitscan weapon that heals the first teammate hit or damage the first enemy hit. Hitting an enemy consumes a dark charge to apply DoT damage to them and gives you a light charge, while hitting a teammate consumes a light charge to apply HoT to them and gives you a dark charge, you can store 4 charges (Every time you spawn or respawn, gain two light charges and dark charges).Damage: 1120 Heal: 980 DoT: 49/0,1 second HoT: 56/0,1 second Duration: 1 second Ammo capacity: 16.
Health: 4200 Shield: 1400
Ability 1 (Blast-flight) : Jump to your control direction and cause an explosion that pushes all enemies back hit. After you jump from this ability slowly descend until you touch the ground, press your jump button to cancel the slow descend state. Cooldown: 8 seconds
Ability 2 (Purge grenade) : convert light or dark charges based on the most amount when activated into the dark or light charges and throw a bomb that explodes when hitting enemies or terrain, explosion effects are based on which are converted. If you convert Dark charges heal teammates hit based on the amount, at full (4) charges cleanse all negative status and control, and increase healing. If you convert Light charges, damage enemies hit based on the amount, at full (4) charges give them reduced healing and cleanse positive status. Heal: 420/Dark charge Damage: 420/Light charge Percentage: 50% Duration: 4 seconds Cooldown: 14 seconds
Ultimate 1 (Morningstar/Nightvoid): Choose scion or slayer state and temporarily transform into it while also gaining unlimited ammo while in either state. In scion state you permanently have 4 light charges and cleanse any negative status and control from teammates hit by your gun for one time for each teammate, while in slayer state you have permanently 4 dark charges, cleanse any positive status from enemy hit by your gun for one time for each enemy, and you cannot hit teammates. Duration: 8 seconds
Ultimate 2 (Entropic reversal) : Create an area, its effects are based on which has the most amount of charges. Dark: causes all teammates projectiles that pass through or when its explosion hits teammates to heal them equal to the damage it would deal. Light: cause any heals enemies would receive while inside the area to damage them instead. Percentage: 50% duration: 5 seconds
Passive (Twisting fate) : When your gun heal/damage while you have full (4) Light/Dark charges, increase the amount of it (Both burst and over time). Heal/Damage boost: 50%
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