T3 Arena character concept (damage) codename: proximus

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Description: Damage character that excels at area denial through suppressing fire or rendering it dangerous with abilities.
Gun (MK9 LMG) : tight spread, medium fall-off hitscan weapon.  Damage: 476  Ammo capacity: 100 Headshot multiplier: 1,5
Health: 3500 Shield: 3500
Ability 1 (flame launcher) : Switch your gun to flame launcher. Fire medium trajectory, slow speed projectile that explodes upon contact with a surface, leaving an area that deals damage to all enemies inside the area. Has 4 charges. 4 areas may exist simultaneously. When you deplete all your charges or when you reactivate this, switch back to your gun. Damage: 210/0.2 seconds Duration: 8 seconds Cooldown: 6 seconds
Ability 2 (Gun shield) : Create a barrier from your gun that blocks enemies’ projectiles. You can still shoot while the barrier persists. Health: 15400 Duration: 5 seconds Cooldown: 12 seconds
Ultimate 1 (Hive bomb) : Throw a device that continuously spawns micro-drones that chases enemies entering the device's proximity and damages enemies on contact with them. Max. drone: 10 drone respawn (per set): 1,5 seconds Damage: 420 Duration: ∞ health: 4200 shield: 4200
Ultimate 2 (Bullet-feeder) : Drop a beacon that gives you and all teammates unlimited ammo and firing speed boost inside the area. Fire speed boost: 50% Health: 7000 Duration: 8 seconds
Passive (Legacy of wrath) : Dealing damage gives you temporary shields equal to the damage dealt. Damage to temp. Shield: 15% Max. Temp. Shield: 1400 duration: 3 seconds
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