Phantom Blade: Executioners
S - Game
БольшеPhantom Blade: Executioners is a fast-paced action game set in the Phantom World, an original world conceptualized by S-GAME. It features a rich storyline of kungfu adventures, where you dive into a conspiracy that threatens to topple the world, cut down kungfu masters who have succumbed to insanity, and find out the mastermind following a series of seemingly independent incidents. ▼Exhilarating, fast combat▼ Phantom Blade: Executioners celebrates the thrill of kungfu combat with the sheer pace of it. Just like in a good kungfu movie, you will often find yourself facing multiple opponents who just wouldn’t give a break. Dodge, parry, leap out of harm’s way, create an opening to deliver a torrent of lethal blows. Build up an expansive arsenal of kungfu moves and choreograph them into sequences that perfectly fit your own play style with the Combo Chain system, which is introduced to cut the need for excessive button-smashing or memorizing super long move lists. Explore and find your own niche! ▼Oriental art in modern glory▼ The stylish visual art of Phantom Blade: Executioners is based on Chinese traditional painting, augmented with modern sharpness and elements of fantasy. “Kungfupunk” is the name we coined for this approach, not unlike steampunk and cyberpunk. All combat animations are carefully crafted by prestigious studios under the leadership of Michael CTY, who had been the art director of Demon’s Souls and the first two titles in the Dark Souls trilogy before joining us to work on Phantom Blade: Executioners. ▼Engaging Wuxia storyline▼ The world is falling apart as kungfu masters, one by one, gain enormous power overnight and somehow turn insane in the process. As you investigate, these seemingly independent cases appear to have a pattern. The clock is ticking. Take down the insane ones before any further damage is done, and stop the spreading of body-engineering technique known as Sha-Chi Mod! Experience an authentic Chinese Wuxia story full of suspense told in episodes and branching side quests. ▼FOLLOW US▼ Official Site: 🔗link Official Discord: 🔗link Official Facebook: 🔗link Official Twitter: 🔗link Official Youtube: 🔗link@pbexen Contact: [email protected]
Not sure if I can return to an article and update it, but here are some bugs I've found that I don't recall experiencing in the last round of beta. I've gone ahead and suggested code bodies to blame.
When switching rooms within a stage, particularly into specific side rooms of specific stages at a specific difficulty level, the game hangs at a blank screen, never to return. This happens deterministically and does not depend on character. Other difficulties of the same stage, other rooms within the stage, and (so far) main path rooms are not affected. It seems obvious that this comes from the handling of specific side quests - some side quests and side rooms function just fine. The list so far is as follows: