Strike Buster Prototype
BD Games ZeroCastle Game Studios
เพิ่มเติม《STRIKE BUSTER:Prototype》is a retro style arcade shooting game with unique gameplay and a lot of modern elements. Accumulate combos to wipe out your enemy The game has a combat system that focuses on combo accumulation. Accumulating combos will upgrade the weapon's power, consume combos can use powerful items, and deduct the combos after being hit by the enemy won't let you die immediately. Therefore, combos are experience, energy, and life. Switch weapons to destroy different armor The game has a unique weapon restraint system, which makes it easier to kill some enemies with restraint weapons. You must always decide which weapon to use to kill different monsters first. Collect relics make you go from strength to strength The game contains a large number of Rougelite elements, you can unlock and collect a large number of relics, the various relics can be combined to produce different effects. You can freely mix and match various relics into the game, so that you have a stronger combat ability and more combat strategies.
Strike Buster Prototype
7.7
Ambition is the driving force of any project, be it gaming or something else. However Ambition unchecked leads to the pitfalls which many indie devs find themselves in, ultimately resulting in a bad product. Today we take a look at one such case: Strike Buster.
Strike Buster is a Horde Defense game which takes place in outer space, in it you're tasked with fighting off against space scorpions. Scorpion infestations really are getting everywhere nowadays, huh? Strike Buster attempts at a novel take on Horde Defense genre by throwing bullet hell mechanics into the mix. However for all the ambitious things it tries doing, it unfortunately fails at making any of it interesting. Now let us go over its shortcomings.
Strike Buster - The Pitfalls of Ambition
Strike Buster Prototype
7.7
I don't know what to say about this "game"...
We have the same "challenge" ALL the time.
Same map, same enemies, same spaceship, same everything.
We don't have History or anything Else to call It a great game.
Looks like a simple thing created to make you spend your time and watch Ads.
I'm Sorry....
But i can't see any reason to dedicate my time on this "game".
I voted to your competitor.
3 stars there.
Strike Buster Prototype
7.7
A fast-paced bullet hell game.
Gotta be honest, this genre barely does it for me since I'm more of a strategy game fan. Still, this game is great in what it does. The graphics are vibrant and it can get kinda hectic when there's a boss battle. I'm sure bullet hell fans can find this title enjoyable when it releases in full.
Strike Buster Prototype
7.7
It's a good game. It's not quite my cup of tea, but I can see myself playing this to kill some time.
It's annoying that the tutorial text shows up every single time you restart the game, but after some intense screen tapping, you can have lots of fun thriving over the swarm of enemies hoarding around you.
Strike Buster Prototype
7.7
[Intro]
As we begin this review, think with me, it won’t be long, it won't be short, but let us just think for a moment.
Space is vast and dark, space has never failed to captivate the human imagination, a vast empty vacuum… but it isn’t that empty. Within the vacuum exists many asteroids, planets, moons, and stars to name a few space objects. It would almost seem infinite, though if we follow paradoxes such Zeno’s Paradox of Plurality are understanding of infinity is, shall I say obscured, everything is a finite, we don’t understand true vastness as everything is relative in size… but we are going off topic, as much as pondering the vastness or lack thereof of vastness we understand as if you choose to believe the Paradox of Plurality.