![Aijackal](https://img3.tapimg.net/default_avatars/c0537e7f42518fd92ff6909e60295f23.jpg?imageMogr2/auto-orient/strip/thumbnail/!180x180r/gravity/Center/crop/180x180/format/jpg/interlace/1/quality/40)
Fun game easy to get a hang of play style if you're familiar with BR games, only issues with the game are the bot lobbies, the only way you get to compete with other players is if you rank up or make friends/ join guilds can be a little challenging playing against the masters and higher level but who doesn't enjoy a good challenge. On the topic of guild's make sure the members of the guild you join are active players so if a majority haven't been online for 4-7 days the guild is inactive don't join.
- Sausage Man
![Deathknight666](https://img3.tapimg.net/avatars/etag/Fl2tmJscLFZ1QKcjdbo2cYG00EmY.jpg?imageMogr2/auto-orient/strip/thumbnail/!180x180r/gravity/Center/crop/180x180/format/jpg/interlace/1/quality/40)
T3 Arena character concept (Damage) Edition: Rule-bender codename: Artist of hatred
welp, guess I’m oogly goo!
Description: Damage character with many weapons that can be cycled through by reloading (you can reload even if your ammo is full) or creating a puppet from that weapon.
Gun (Inciting AR): Fast-firing, medium fall-off, pinpoint hitscan weapon, cycle to rising pyrotechnic. Damage: 630 Ammo capacity: 35 Headshot multiplier: 1,5. Gun (Rising explosion): Fire a medium arcing, slow speed projectile that explodes after hitting terrain or enemies, dealing damage to all enemies hit by the explosion. Cycle to Climatic lightshow. Damage: 280 Explosion damage: 1540 Ammo capacity: 10. Gun (Climatic lightshow): Fire a laser with unlimited range and ignoring barrier, Dealing damage to the first enemy hit. Cycle to Final execution. Damage: 266 Ammo capacity: 100. Gun (Final execution): Single fire, low fall-off hitscan (must be scoped in to fire. Scope highlights enemies' heads). Cycle to Inciting AR. Damage: 2240 Ammo capacity: 6 Headshot multiplier: 3 Barrier multiplier: 2.
- T3 Arena
![Loophole](https://img3.tapimg.net/avatars/etag/Fu9LVQxKjmmkX6FLf2bOpvPq-rBm.jpg?imageMogr2/auto-orient/strip/thumbnail/!180x180r/gravity/Center/crop/180x180/format/jpg/interlace/1/quality/40)
Rating tanks tankiness
things to remember: this will assume that each player will play the tank perfectly without attacking. with each tank being put in the best situation for them to show there tankyness
Jabali: has a shield and good hp, is basically just a wall when defending but he’s a fucking good wall
8/10
Victor: with good cooldown usage Vic will be one of the hardest tank to take down coming from his high mobility and high hp/shield hp with a ability that restores some hp and can restore the dashes for even more mobility
- T3 Arena
That's everything for now. Start a new game?
下一页