Captura de Tela do Jogo Escape from the box
Captura de Tela do Jogo Escape from the box
Captura de Tela do Jogo Escape from the box
Captura de Tela do Jogo Escape from the box
Captura de Tela do Jogo Escape from the box
Captura de Tela do Jogo Escape from the box
Escape from the box

Escape from the box

ArunaAnanth
MaisAn innovative spin on the classic sliding puzzle game. Sliding puzzle games usually feature free-moving blocks that have to be slid to achieve a set position or to let a block free (Rush Hour). Any block may be moved, as long as there is space ahead of it. At any point in the game, only the controlled block may be moved. Control may be transferred to another block by sliding into it. However, control may only be transferred if the currently controlled block impacts exactly one other block. Having a single controllable block at a time, combined with the control-transfer mechanic, introduces several interesting mechanisms that are explored in the several levels in the game. Blocks have to be coordinated in order to prevent deadlock later in the game. Walls also add a new dimension to the game by implicitly introducing single-axis movement and one-way mechanisms.

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