Red Ronin
Wired Dreams Studio
もっとOne by one, turn by turn, kill all of them! Red Ronin is a Tactical Turn-based but fast paced dash 'n slash game where a bloodthirsty ronin and her companion bot searches for revenge. After being betrayed by her former team, Red embarks with her companion bot ISAAC in a non stop revenge journey to eliminate everyone who left her behind. Key Features: 5 hours of turn-based combat through several handcrafted levels Turn-based but fast paced unique combat system and open ended puzzles Unveil and follow Red's revenge plot Think before every move or slash everything in your way
Red Ronin
7.7
So far, I’m having trouble settling on any specific thing about Red Ronin that really stands out from the pack. That’s not to say it’s a bad game by any means, but in the field of turn-based puzzle-action games, this feels like a fairly uninspired retread of ideas I’ve already seen time and again.
Our hero Red is part of a cyberpunky gang of hackers living in a totalitarian city, and the key idea is that he moves in a straight line, slashing anything in his way. However, stopping on a trap or next to an enemy results in instant death. Red Ronin throws a few neat wrinkles into this formula, such as an ability that let me pause time and another that let me place a tile on the floor that changed Red’s path. However, there was almost always just one way to solve each room, and once I’d done that, there was no reason to return to it.
Something’s missing in this perfectly adequate puzzle game
今はこれですべてです。新しいゲームを始めますか?