Dizzying Maze
Gameplay: 1.5 (At or slightly above industry standard for the genre)
Monetization: 2.5 (Wonderful, wish more games used this model)
Replayability: .5 (Could be a lot better. Takes away from the experinece)
Atmosphere: 1.5 (At or slightly above industry standard for the genre)
Score: 6
Personal Play Time: 1 Hour
In Maze of Moros players navigate a puzzle roguelike environment using straightforward mechanics. The core interaction involves clicking on adjacent squares to determine the next move. Combat dynamics unfold as enemies move after the player, requiring strategic positioning to stun lock and defeat them. Spells play a pivotal role, with players collecting coins to acquire new spells (new spell each 3 coins) that offer various effects, such as shooting lasers or swapping places with enemies. Completing a room simply means reaching the staircase not nessecarily even engaing with enemies, and reaching floor 16 grants a shard for escaping the maze. Thats all there is to it.