Скриншот видео To Kill a God
Скриншот игры To Kill a God
Скриншот игры To Kill a God
Скриншот игры To Kill a God
Скриншот игры To Kill a God
Скриншот игры To Kill a God
Скриншот игры To Kill a God
Скриншот игры To Kill a God
Скриншот игры To Kill a God
Скриншот игры To Kill a God
Скриншот игры To Kill a God
Скриншот игры To Kill a God
Скриншот игры To Kill a God
Скриншот игры To Kill a God
Больше An immersive action roguelite experience with a groundbreaking skill system that allows you to craft your own skill tree. unlock the true potential of your character, delivering an ever-evolving experience. To Kill a God is a standalone action roguelite set in the same immersive universe we meticulously crafted for No Place for Bravery. While No Place for Bravery delved into the aftermath of the downfall of the guardians, To Kill a God transports players to the illustrious era of the Order's heroic exploits. The Player embarks on a captivating journey, recounting the trials and tribulations faced by aspiring guardians.SKILL MAP TREE Each player can forge their own skill tree, unleashing limitless creativity and unparalleled replayability. The game features a navigation system called the "Skill Map System". This system is structured as a map, similar to the game Slay the Spire, where players choose points on a path to progress towards a goal. However, in this game, the map the player navigates also serves as the character's skill tree. Navigating the map and the paths players choose directly affects how the character evolves. After several turns traversing the map, the exit will appear. At this point, players can attempt to fight the final boss if they believe they have enough resources.SKILL CRAFTING SYSTEM The skill crafting system is not just a mere game mechanic but an immersive journey of self-expression and strategic mastery. Forge your own unique skill tree. Unleash boundless creativity. Unparalleled replayability.COMBAT To Kill a God's combat is frenetic, fast-paced, and immersive. The visual effects of each skill create a special dynamic in the gameplay. Create unique synergies between the built skills and the path taken on the skill tree to face hordes of increasingly intense and difficult enemies.

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