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Another World Reincarnation Simulator 2
GAME CHEMICAL
เพิ่มเติม【Create Your Own Genre, a Fresh and Rich Development Path】 I can guarantee that your experience in otherworldly adventures will be completely invalidated in this game. God knows how many brain cells I sacrificed to come up with these ideas just to trap you. Here, the strength of your character is no longer driven by attributes and talent points. You need to forge powerful weapons, equip stronger potions, forge protective artifacts, cultivate high-quality spirit companions, choose a more suitable profession, and make choices in the selection of profession skills. Ultimately, you will combine them to form a unique adventure style known as "BD" and use it to test your abilities in dangerous otherworldly adventures! 【QTE Quick-Time Events, Fully Immersive Text Adventure】 To match certain scenarios that require quick reflexes, we have "thoughtfully" incorporated QTE elements into some special decision events. When facing situations like "being ambushed, impending explosion, imminent breakthrough, or a romantic invitation," you won't have the chance to search the web for the correct answer anymore. Everything relies on your intuition to make judgments and act swiftly within the brief decision time. 【Immersive Visual Puzzle Component, Become a Master Artisan in Another World】 In the game, you will inevitably encounter events like "lock-picking, mechanisms, repairs," which cannot be accurately expressed through text alone. In this installment, you can truly experience the brilliance of these clever designs. Lock-picking? That's right, this time you really need to face a lock-picking mini-game to get through that door! It is even associated with your character's skills. The higher your lock-picking level, the lower the difficulty. Apart from a simple lock-picking challenge, there are dozens of interactive puzzle-solving gameplay options for you to enjoy. This time, don't expect it to be easy to clear the game! 【Real-Time Visualized Battles, Say Goodbye to Option-Based Combat】 Perhaps you've already noticed that we've added more illustrations this time, and there's a reason for it. We've created a brand new visual combat system, where you can actually see the "battle" process with your own eyes in a text-based adventure game. These characters will appear one by one in your party list, and even among the enemies you're about to face. Remember when we talked about weapons and backpacks? Well, this time you can have a truly meaningful backpack in the game. Before battles, you can choose the right weapons and make timely use of certain buffs or, um, buffs that actually have debuffs! Battles will be more diverse, and you'll need to exert more effort to defeat an enemy. And since every player's weapons and treasures are forged freely by the players themselves, so... you know! 【Free Forging of Weapons, Potions, and Treasures to Create Unique Adventure Styles】 Do you remember the adventure genre development I mentioned? It includes various modules such as offense, defense, recovery, growth, exploration, and more. In this game, you can disassemble equipment items from your backpack into two separate modules and then combine any two modules to create something entirely new! Who knows what kind of functionality that equipment will have? 【Forge Your Own Weapons, Potions, and Artifacts, Create Your Unique Adventure Style】 Perhaps you haven't noticed yet, but in addition to the game itself, we will continue the collaborative creation mode from the previous installment, allowing players to participate in world editing. That's why we have created a Creative Workshop and a fully-featured text adventure game engine called the "Stardust Editor." If you're willing, you can create an enemy, a species, a nation, or even a world in the Stardust Editor. You can also create thrilling battles and unique weapons that were never seen before. All of this is now possible!