魔戒:崛起
國際服Netease Games Global
更多據網易官方推特宣布:在與華納兄弟互動娛樂公司的業務合作中, 網易將基於托爾金的的《魔戒》三部曲,共同開發智能手機戰略遊戲程式《The Lord of the Rings: Rise to War》(官方名稱未定,暫譯為《魔戒:崛起》)。
魔戒:崛起
6.6
Before you try this, here is my experience..
1.0, the original version
The coolest part was you could choose your faction from the start and within that region you'll be somewhere random. This really gave you the conquest vibes of taking over Middle Earth OR destroying the ring.
2.0, an updated version
Soz they've taken away the choice of region and give you a choice of faction design. (What your castle , keep, base will look like.) Not only that but you're teleported randomly on the map.
魔戒:崛起
6.6
At first, the game caused very good emotions, but disappointment came quickly. PTW has started. Whoever pays the most wins. And this destroys significant interest in the game. After all, there are good monetization systems, such as in Genshin, that do not break the game. Well, the mockery of the Middle-Earth world has become unpleasant. Gandalf with hordes of orcs burns Hobbits. If it were in separate campaigns, and not in the main ones, it would be better. In general, a normal game.
Few years back before discovered LOTR:W, i played a game that really similar to mentioned game but i forgot the title of the game.
The commander systems, how we expand the territory are the same. What that different are the rally skin is the commander of the troop, the troop we got them from gacha systems. One i'd remembered are one of the commander is a fire lizard and the other one is a necromancer.