The theme of some new ideas, the overall more common card game. In the game we have to play the villain to cultivate a variety of categories of zombies, and then flexible use in battle to defeat humans, the process of zombie release is the need for energy, different types of zombies require different energy, and energy is self-accumulation and has a ceiling, plus the release of the location can be freely decided, so play a certain strategy. However, because the overall pace of battle is very slow, the zombie movement speed is low, the map is not small, so many times you can only watch, energy has a cap, the cap is also low, you also have to keep watching, or you may lose.