T3 Arena character concept (Damage) Edition: Rule-bender codename: Artist of hatred
welp, guess I’m oogly goo!
Description: Damage character with many weapons that can be cycled through by reloading (you can reload even if your ammo is full) or creating a puppet from that weapon.
Gun (Inciting AR): Fast-firing, medium fall-off, pinpoint hitscan weapon, cycle to rising pyrotechnic. Damage: 630 Ammo capacity: 35 Headshot multiplier: 1,5. Gun (Rising explosion): Fire a medium arcing, slow speed projectile that explodes after hitting terrain or enemies, dealing damage to all enemies hit by the explosion. Cycle to Climatic lightshow. Damage: 280 Explosion damage: 1540 Ammo capacity: 10. Gun (Climatic lightshow): Fire a laser with unlimited range and ignoring barrier, Dealing damage to the first enemy hit. Cycle to Final execution. Damage: 266 Ammo capacity: 100. Gun (Final execution): Single fire, low fall-off hitscan (must be scoped in to fire. Scope highlights enemies' heads). Cycle to Inciting AR. Damage: 2240 Ammo capacity: 6 Headshot multiplier: 3 Barrier multiplier: 2.
- T3 Arena
T3 Arena Etiquette (Reasons You’re Getting Kicked)
There seems to be a few players that are having a hard time keeping in or finding a group. I completely understand the feeling. Here are a few reasons you might not be keeping or finding a squad.
1:) If you have never played a decent amount of casual matches with a group of people, don’t request to play ranked with them. They are going to think you suck, and want to get carried. Serious players take ranked seriously, they won’t risk placement on a random.
- T3 Arena
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